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Key Frame Illustration for Production

Key Frame Illustration for Production

An 8-week course where students will learn about the essential elements of what goes into a cinematic illustration: composition, storytelling, mood, lighting, & color
cover image

Create key visual storytelling moments

Create key visual storytelling moments


This course focuses on teaching students how to create beautiful and cinematic key frame illustrations in a production setting, utilizing Photoshop and Blender to create project assets efficiently for sequential images. During the course, students will learn how to generate initial sketches, and create a project outline prior to creating the illustrations. Students will learn workflows that integrate 3D tools into the illustration workflow, and create 3D assets to efficiently work on multiple scenes. By the end of the course, students should have a series of finished, cinematic illustrations that demonstrate strong visual storytelling and familiarity with industry-standard techniques.

Registration Now Open
Registration Period
Jul 19, 2023 - Oct 09, 2023
Course Start
Oct 04, 2023

Course Format


Skills Level

Intermediate to Advanced


8 weeks


Once a week


Individually recorded

Lecture Type

Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
Intermediate experience of photoshop - basics of using Blender, being able to navigate in the software.
Photoshop and Blender (or 3D equivalent)

The more you know, the better.

Analyzing Film Stills | Studying the Use of Light and Composition
Understanding the different types of: Lens, Lighting, Color and Mood

How to begin a project by reference gathering | Creating a mood board and planning the assets needed for making the images

How to approach early ideation sketches | Photobashing techniques

Mood and lighting, learning how to identify key references to utilize for your sketches | Creating a color beat board, to set the mood for your overall project | Color adjustments and how to modify photo assets
Commercial vs Personal work, industry standards | Creating your own assets | Finding 3D assets and learn to use Blender Asset Library | Setting up the 3D Scene | Block out lighting
Texture and using materials in blender | Lighting your Scene | Art Directing and critiquing your own work
Painting over 3D renders | 3D as the base and how to take to a finish | Integrating photoshop to push your 3D renders
Final Notes | What to expect in the industry | Importance of adaptability

Unleash your creative potential

Environment Concept Artist
LECTURES BY Dominic Jaro
Course Start: Oct 04, 2023
Dominic Jaro is an Environment Concept Artist at Turtle Rock Studios. Most notably he has worked on AAA titles such as Call of Duty: Black Ops Cold War and Back4Blood. Dominic specializes in the Video Game Industry, but also has experience in Illustration, Background Paintings for Animation, Graphic Design, Marketing Art, Arch Viz and commercial work with brands such as Verizon and Hasbro.

Instructor's Gallery

Concept Art
Concept Art
Concept Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 19, 2023 - Oct 09, 2023
COURSE BEGINS on Oct 04, 2023
Key Frame Illustration for Production

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

What are you interested in?