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3D for 2D Artists

3D for 2D Artists

A 9-week course where students will learn to integrate easy 3D techniques into their 2D concept artwork using Blender
cover image

Take your art to the next dimension

Take your art to the next dimension
This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes. Students will render multiple scenes while learning to incorporate 3D techniques into their concept art workflows. Initially the course will focus on the essential 3D tools to quickly generate great 3D base images that can be presented as blockouts ready to be polished in a painting software like Photoshop.

As the course progresses, students will start working with more complex organic scenes. Finally, students will create an entire environment based on their own 2D drawing or sketch, getting multiple shots to tell a story. The course will also demonstrate why 3D workflows require knowledge of 2D composition and color to have a professional piece. This course uses Blender for the 3D techniques, but the skills and workflows demonstrated can be adapted for other 3D software packages.  
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 09, 2024

Course Format

Pre-recorded format

Skills Level

Intermediate to Advanced


9 Weeks


Once a week


Individual recordings

Lecture Type

Pre-recorded format
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
Proficiency in digital painting and drawing; good understanding of composition and design. Recommended Courses: Digital Painting, Fundamentals of Environment Design
Blender 2.82 | Photoshop

The more you know, the better.

Introduction | Why 3D? | Blender interface/navigation | Add-ons | Transformations | Duplicate | Basic Lighting Setup | Cameras | Collections
Selection | Multiple meshes | Delete and dissolve | Merging | Smooth and flat shading | Normals | Mesh edit tools | Proportional editing
2D Thumbnails | Curves | Properties | Curve edit tools | Geometry | Drawing with curves | Modifiers | Grease pencil | Intro to sculpt mode | Basic materials | Building tools | Archimesh
PBR | Assessing materials | PBR materials | Texture maps | Decals | Principled BSDF | Nodes | HDRI | Using downloaded materials and models
Storytelling | Placeholder characters | Viz characters | MB-Lab | DAZ | FUSE | Digital sculpting basics
Composition: reading images | Instancing | Scattering objects | Particles | Weight and texture paint | Constraints | Optimizing scene
Render settings | 3D kitbashing | Physics simulation | Volumes and VDB | Render passes 101 | Photobash
Render Passes | Startup File | Rendering Multiple Cameras | Shadow Catcher | Projection Modeling   Overview of other software and their application in concept art: GAEA, DAZ, Add-ons Students will have 2 weeks to work on final assignments
Finishing and polishing final assignments

It’s dangerous to go alone, take this!

Concept Artist
LECTURES BY Sergio Castaneda
Course Start: Jul 09, 2024
Mexican artist Sergio Castañeda is part of the One Pixel Brush team, creating concept art for titles like Last of Us Part 2, Call of Duty Mobile, Arena of Valor, among others. Starting his career as a 3D technical artist, he decided to jump into the professional concept art world in the last years starting from scratch. He is constantly looking for new tools and techniques that allow him to move quickly and get the job done in a short time. Always searching for the best way to tell the story in every single image. He enjoys challenging projects but also family, movies, music, and dogs.

Instructor's Gallery

Concept Art
Concept Art
Concept Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 09, 2024
3D for 2D Artists


It helped me with thinking and creating a clear definition of the topic i want to draw, which is a huge help in starting anything, be it a drawing or a project.


Now I feel that with these tools and knowledge I am finally able to realize the ideas I have.


It helped me to understand a lot about design theory and design practice


(Maarten) Taught me how to be confident using a software I had no prior experience of, and also developed my skills of composition, lighting and value.


3D for 2D Artists course has broadened my knowledge regarding designing and how to execute it fast and efficiently. Especially in terms of 3d and how it works in the concept art pipeline.


It was a well designed course that helped me save time and computer resources. I had a lot of different isolated CG creation skills and this class helped me develop a system to get my work completed on a deadline


I started out afraid to do environment artwork, I would even pass up good paid work that involved backgrounds because I didn’t know how to start. Now I’m doing them and having fun, thank you for making this course! You’ve helped give me the key to unlock the future of my professional career as an illustrator.


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