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Fundamentals of Character Design

Fundamentals of Character Design

An 8-week course for building foundational skills necessary for the design of appealing characters in film, games, animation, comics, and more
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Design your character's personality

Design your character's personality
This is a beginning character design course with an emphasis on creating memorable characters with interesting personalities & shapes to tell a story. The goal is to visually communicate our characters from life observations, reference, and our imaginations. As we continue the course, the students will get used to the idea of iteration and refinement in designs, better serving the story and direction. Exploration, getting out of your comfort zone, and visually communicating through drawing will be major components to our class.
Registration Now Open
Registration Period
Jul 17, 2024 - Oct 07, 2024
Course Start
Sep 30, 2024

Course Format


Skills Level



8 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
Dynamic Sketching 1 & 2 and Analytical Figure Drawing, or drawing portfolio review required
Photoshop (or equivalent) and Wacom tablet (or equivalent), sketchbook, pens & pencils, and scanner or camera to scan or photograph homework assignments

The more you know, the better.

Tools for the class: Your Brain, your attitude, and art supplies | Sketchbook as a journal and methodology (look draw) | Brief overview of the keys to drawing with volume. | Foreshortening, placement, shading, surface, size, contour, overlap, density, horizon, shadow, You-nique, Practice, and attitude.
Character-gesture | What is a gesture, how to go about finding one, and why it’s important to your character.
The idea behind shapes | How shapes define silhouettes | Understanding how the outside shell reflects what’s inside the character.
Line Weight | Symmetry vs. Asymmetry | Flow of Lines | Busy to Simple | Balance in Contrast | Balance in Color | Actual Balance | Artist Balance
How design decisions relate to each other. | To story, to self, to shape, to page | Positive negative space, props and cloth, archetypes
Expressing yourself, hands, feet, eyes, and mouth
Finding the Values in your Art | When thinking about contrast, visual communication is key | How do you show your design off in the best way possible?
Color Theory and design decisions for your character | Remaining conscious of your color choices to reflect your characters’ feelings and how you want your audience to react to them | Thinking in Local colors first

Bringing out the best in talent

Character Designer
Course Start: Sep 30, 2024
Bernardo is a Luso-Brazilian Character Designer/Illustrator based in London UK. He graduated from Arts University Bournemouth in Illustration and Animation Production and has worked in the industry since 2017 in Commercials and Tv Series and has worked with Cartoon Network, Nexus Studios, The Line, Netflix, Blinkink Feed me Light and Ritzy Animation.

Instructor's Gallery

Concept Art
Concept Art
Concept Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 17, 2024 - Oct 07, 2024
COURSE BEGINS on Sep 30, 2024
Fundamentals of Character Design

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


Very good instructor. He provided clear and useful feedback each week and the Q&As were very informative.


I learned so much and finally learned how to put the character into characters! Thank you, thank you, thank you for everything!


It was helpful to have character design tool sets broken down. The methods Brett introduced us to helped me create characters I probably would not have previously envisioned out of my head, just by creating some space to play with different proportions, and providing some new ways of thinking and/or approaching a design.


It improves the way I see things around me and the way I draw in general! I ‘m so glade I took this course!


I took this class more for fun and to push me a bit out of my comfort zone. I think just having assignments to work on was super helpful to force me to draw. I sometimes suffer from not knowing what to draw, and end up not drawing, or drawing similar things over and over again.


This course has really forced me out of my comfort zone and helped me expand the areas my mind usually goes to when I sit down and draw a character.


I feel like a lot of the class was information I’ve heard over the years in other classes and through trying to learn through youtube tutorials, but it was condensed and presented in a way that gets you to think about a lot of things all at once while drawing. New information I took away from it was that iteration and exploration are key to good design. Before this class I would draw a character one way and then just try to make that one way work by drawing them the same way over and over maybe with slight differences, when its exploring the large differences that leads to better design.


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