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Intro to Blender for Concept Art

Intro to Blender for Concept Art

An 8-week overview of Blender’s main tools for building 3D scenes to create dynamic concept art
cover image

The Software Matters

The Software Matters
This course was designed to give students an overview of Blender’s main tools and tricks, using this 3D software to create strong 2D images. Whether working with Concept Design, Visual Development, Illustration, among many other areas, the in-depth, practical approach taught in this course will enable students to create fully finished, impressive scenes suitable for presentation. By the end of the course, students will have a thorough overview of what is possible to create using Blender’s dynamic and flexible tools and workflows. Students will be expected, by the end of the course, to have at least four fully finished scenes, being two contemporary and two sci-fi. Some of the key takeaways from taking this course are: understanding how to create scenes in Blender with various levels of complexity; how to use Blender’s powerful modifiers to edit/change geometry; how to light your scenes properly for the most dramatic effect; how to create, modify and apply different materials to your models; how to place your cameras and render the shots–and much more!
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 06, 2024

Course Format

Live ( Sessions are recorded and available afterwards)

Skills Level

Intermediate to Advanced

Duration

8 weeks

Q&A

Live ( Sessions are recorded and available afterwards)

Feedback

Individual feedback

Lecture Type

Live ( Sessions are recorded and available afterwards)
Assignment
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
None
MATERIALS
Blender (Latest stable version)

The more you know, the better.

Interface|  Shortcuts | Navigation |  Creating Primitives | Modifying Primitives | 3D Cursor
Array, Boolean, Mirror, Solidify, Subdivision Surface, Displace, Simple Deform, among others
Creating your first shader | creating and modifying material properties | basics of UV’s | working with photo textures
Working with different types of lights: point | area, spot and sun; creating mood with light and fog | specific atmospheric effects | emissive shader
Creating and editing curves | the screw modifier | extruding curves | following paths, converting curves to geometry | the Grease Pencil | neon lights
Getting to know the sculpting brushes | remesh | dyntopo and resolution
Weight Paint | Geometry Nodes |  Particles, Physics | Different Shaders
Final adjustments to your scenes | EEVEE and Cycles | optimizing the renders|  the Compositing workspace|  saving and exporting the images

Bringing out the best in talent

Concept Artist
LECTURES BY Yves Yumol
Course Start: Jul 06, 2024
Yves Yumol is a concept artist based in the US. His clients include Kojima Productions, Firewalk Studios, Sony Playstation Visual Arts Group and many more. Yves has years of teaching experience in the entertainment industry, emphasizing strong drawing, painting and design fundamentals.

Instructor's Gallery

Concept Art
Concept Art
Concept Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$249.67

2x Payments

$374.50

Full payment

$749

Summer TERM REGISTRATION Now Open
Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 06, 2024
Intro to Blender for Concept Art

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

[This course] helped me a lot, thanks to this I can manage myself within the software.

Paulina

[This course] taught me a lot of new things, and some simple things I never thought of that I could do to use to my advantage when creating!

Carlos

I learned how to navigate Blender and this course helped open up possibilities and resources I did not know possible. I can see this greatly improving the quality and speed at which I do my art.

Francis

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