Register for our Winter Term | Enroll Today!

Intro to Blender for Concept Art

Intro to Blender for Concept Art

An 8-week overview of Blender’s main tools for building 3D scenes to create dynamic concept art
cover image

The Software Matters

The Software Matters
This course was designed to give students an overview of Blender’s main tools and tricks, using this 3D software to create strong 2D images. Whether working with Concept Design, Visual Development, Illustration, among many other areas, the in-depth, practical approach taught in this course will enable students to create fully finished, impressive scenes suitable for presentation. By the end of the course, students will have a thorough overview of what is possible to create using Blender’s dynamic and flexible tools and workflows. Students will be expected, by the end of the course, to have at least four fully finished scenes, being two contemporary and two sci-fi. Some of the key takeaways from taking this course are: understanding how to create scenes in Blender with various levels of complexity; how to use Blender’s powerful modifiers to edit/change geometry; how to light your scenes properly for the most dramatic effect; how to create, modify and apply different materials to your models; how to place your cameras and render the shots–and much more!
Registration Now Open
Registration Period
Oct 12, 2023 - Jan 29, 2024
Course Start
Jan 25, 2024

Course Format

Live ( Sessions are recorded and available afterwards)

Skills Level

Intermediate to Advanced


8 weeks


Live ( Sessions are recorded and available afterwards)


Individual feedback

Lecture Type

Live ( Sessions are recorded and available afterwards)
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
Blender (Latest stable version)

The more you know, the better.

Interface|  Shortcuts | Navigation |  Creating Primitives | Modifying Primitives | 3D Cursor
Array, Boolean, Mirror, Solidify, Subdivision Surface, Displace, Simple Deform, among others
Creating your first shader | creating and modifying material properties | basics of UV’s | working with photo textures
Working with different types of lights: point | area, spot and sun; creating mood with light and fog | specific atmospheric effects | emissive shader
Creating and editing curves | the screw modifier | extruding curves | following paths, converting curves to geometry | the Grease Pencil | neon lights
Getting to know the sculpting brushes | remesh | dyntopo and resolution
Weight Paint | Geometry Nodes |  Particles, Physics | Different Shaders
Final adjustments to your scenes | EEVEE and Cycles | optimizing the renders|  the Compositing workspace|  saving and exporting the images

Bringing out the best in talent

Keyframe Illustrator
LECTURES BY Ricardo Guimaraes
Course Start: Jan 25, 2024
Ricardo Guimaraes is a freelance Keyframe Illustrator with several years of experience. A Fine Arts graduate, he has a deep passion for the visual arts and he has worked for both the game and film industries. Among his clients are: Blizzard Entertainment, Square Enix, Wizards of the Coast, Type AB, Gunpowder and Sky, Ghost VFX, Axis Studios, Mindbender, and many others.

Instructor's Gallery

Concept Art
Concept Art
Concept Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Oct 12, 2023 - Jan 29, 2024
COURSE BEGINS on Jan 25, 2024
Intro to Blender for Concept Art

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


[This course] helped me a lot, thanks to this I can manage myself within the software.


[This course] taught me a lot of new things, and some simple things I never thought of that I could do to use to my advantage when creating!


I learned how to navigate Blender and this course helped open up possibilities and resources I did not know possible. I can see this greatly improving the quality and speed at which I do my art.


Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

What are you interested in?