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Vis Dev in 3D: Tools for Hard Surface Design
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Vis Dev in 3D: Tools for Hard Surface Design

Learning Concept Design into 3D Quick and Flexible Way, Then Make a full package with Paintover Technique on 3D Model for Surfacing.

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Learn Vis Dev in 3D

Learn Vis Dev in 3D

THIS COURSE IS IN DEVELOPMENT

In this course students can learn to quickly build a 3D Sketch (Rough) model and can define a detailed subdiv model based on rough model. They will also complete a quick paintover on the 3D model for proof of concept.

Registration Now Open
Registration Period
-
Course Start

Course Format

Standard

Skills Level

Intermediate

Duration

8 weeks

Q&A

Live group sessions (sessions are recorded and available afterwards)

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Basic Knowledge of 3D Software (Prefer Maya) & Photoshop
MATERIALS
Autodesk Maya, Photoshop

What you'll learn

Explain My Background and about Course | What's the advantage Using this Method | What you're going to learn. | Make a master plan: reference boards, sketches, etc.

All the 3D Tools that the instructor is using | Why Subdiv? And What's the Advantage? | Learn why the instructor approaches with rough(sketch) way of 3D | Basic core tools that the instructor is Using for 3D design

The best way of approach to sketch model | Show the example

Finalize Sketch Model / What Kind of Detail Expecting? | Show the Example

How to Approach? The Best Way of Approach Subdiv Model | CleanUp and Finesse Rough Model Show the Example

Basic Material Assignment | Why the instructor approaches this way

Setup Camera | Make Render and Generating Pass | How to Assemble in Photoshop

What is Overlay Painting? | How to Use Imported Texture | Final Detailing

Visual Development Artist
LECTURES BY Stan Steo
Course Start:
Stan Seo has been working as a Visual Development artist in the Feature Animation Industry since 2008 and has recently worked on Trolls3, Bossbaby2, Rise of the Guardians and Megamind. He also had worked on feature films such as Transformer, Mummy3 and Hellboy. He worked for studios such as Dreamworks Animation, Warner Bros, Double Negative, Digital Domain and the Orphanage. His Specialty is Understanding both Art and CGI Production so that he can create the most efficient also, precise way of art using various 2D and 3D tools.

Instructor's Gallery

Concept Art
Concept Art
Concept Art

3x Payments

$233

2x Payments

$349.50

Full payment

$699

Summer TERM REGISTRATION
Apr 29, 2024 - Jul 15, 2024
COURSE BEGINS on
Vis Dev in 3D: Tools for Hard Surface Design

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