Understand the importance of Storytelling & IP
Storytelling lies at the heart of everything for artists working in the entertainment industry. This is an arena where every picture really does tell a story, and where the image is both a means of communication and a form of expression. Now, thanks to the billions being invested in the creation of original content by the likes of Netflix, Amazon, and Hulu, the demand for artists with a firm grasp of narrative and the art of storytelling is greater than ever. On a practical level, the challenge for artists hoping to succeed in this field is to ensure their images, concepts, and designs make an intellectual connection as well as an emotional one–successfully conveying ideas, concepts, and entire narratives with economy and creative flair. The key to this is a solid understanding of both the classic rules of storytelling and the contemporary methods utilized by visual creatives working across all entertainment industries. CGMA’s Storytelling & IP Development Track has been designed to give artists exactly that.
As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
Should you have any questions regarding these courses please contact firstname.lastname@example.org. Additionally, you only pay for the course(s) you take in a given term.
ROLES OF THE STORYTELLER & IP DEVELOPER
Developed and taught by instructors with decades of collective experience creating content at major creative studios including DreamWorks, Disney and Marvel, our classes equip artists with the necessary tools to become better visual communicators and ultimately develop their own storytelling language. Whether focused on Concept Art, Comics, Filmmaking, Storyboarding, or Character/Environment Design, any artist looking to develop themselves and become truly competitive in their chosen field should consider strengthening their visual voice with these courses.
Get a better sense of our courses.
As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
3rd week of January
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Oct 17, 2022 - Jan 30, 2023
3rd week of April
2nd week of July
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Feb 06, 2023 - Apr 24, 2023
2nd week of July
5th week of September
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Apr 25, 2023 - Jul 17, 2023
5th week of September
4th week of December
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Jul 24, 2023 - Oct 09, 2023
Learn from award-winning artists who've worked at top studios around the world
Polly Guo is a Storyboard Artist/Writer and Comic Artist. Her credits include “Adventure Time”, “She-Ra: The Princess of Power”, “Tig N’ Seek”, and “The Great North”. She’s also the creator of the critically acclaimed “Gawain’s Girlfriend and the Green Knight”, which appears on The Beat’s “Top 100 Comics of the Decade”.
Ainsley Dye is a Storyboard Artist who has worked for studios such as Dreamworks TV, Nickelodeon, and Disney TV. Her credits include “Trollstopia”, “Madagascar: A Little Wild”, “Big Nate”, and currently, “Primos”. A graduate of Art Center College of Design in Pasadena, with a BS in Entertainment Design/Character Animation, Ainsley’s professional experience has spanned from sitcom style comedy to cinematic comedy to musicals, for both family and kids' content.
Writer & Storyboard Artist
Joshua Pruett is an Emmy Award-winning Writer best known for his work on MYSTERY SCIENCE THEATER 3000, THE LAST KIDS ON EARTH the animated series, and the original feature for Disney Plus, PHINEAS AND FERB THE MOVIE: CANDACE AGAINST THE UNIVERSE. His first original middle grade novel SHIPWRECKERS: THE CURSE OF THE CURSED TEMPLE OF CURSES, OR WE NEARLY DIED. A LOT. with Scott Peterson debuted May, 2019 from DISNEY/HYPERION.
Joshua has over fifteen years of experience inflicting laughter (and monsters) on others as storyboard artist, writer and creative consultant for Crunchyroll, Outright Games, LEGO, Warner Animation Group, Pure Imagination Studios, Disney TV, DreamWorks Feature Animation, Nickelodeon, DreamWorks TV, Awesomeness TV, Sprout/NBC Universal, Disney China/Beijing, Zombie Bake Shop, Netflix, Paramount Feature Animation as well as developing THE HAUNTED MANSION for Disney TV with Scott Peterson.
He is also the author of THE JUNGLE BOOK: THE STRENGTH OF THE WOLF IS THE PACK, with Scott Peterson, an adaptation and expansion of the 2016 live action feature film, the horror short story collection THE MISERY COMPANY and AVATAR: THE LAST AIRBENDER: LEGACY OF THE FIRE NATION from Insight Editions (2020).
Comic Book Writer and Artist
ILYA is a 30+ year veteran of the comic industry. He has been published internationally by Marvel, DC, and Dark Horse in the USA, in Japan by Kodansha, across Europe and by independent companies worldwide.
His books include the award-winning graphic novel series THE END OF THE CENTURY CLUB (Best Graphic Novel, the UK Comic Art Convention 1997), SKIDMARKS, ROOM FOR LOVE, TIME TRAVELLER, noir anthology IT’S DARK IN LONDON, the MANGA DRAWING KIT, HOW TO DRAW COMICS, HOW TO DRAW ABSOLUTELY ANYTHING, and a daring Native American (First Nations) adaptation of KING LEAR for Manga Shakespeare.
He is also author of critically acclaimed prose novel, THE CLAY DREAMING and artistically collaborated on DEADFACE/BACCHUS with Eddie Campbell, and KID SAVAGE with Joe Kelly. ILYA is currently Cartoon Historian for New Internationalist magazine (15 episodes and counting).
James Fujii graduated from Cal Arts in 1983, and has worked in the animation industry for the last 40 years. Trained in story at Walt Disney Feature Animation, his first story credits include Aladdin, Fantasia 2000, and The Hunchback of Notre Dame. James then went to DreamWorks SKG for 5 years, where he worked on The Prince of Egypt, Antz, and Shrek. Since then James has worked at various studios including Warner Brothers, Universal, Netflix, and various independent studios, working in both TV and feature animation.
Concept Artist / Illustrator
Axel Sauerwald is a freelance concept artist and illustrator, currently living and working in Germany. While being a part of the team at Atomhawk Design in Newcastle he had the chance to contribute to games such as Mortal Kombat 11, Age of Empires 2:DE and various other unannounced projects, mainly creating character and costume designs, illustrations and marketing art.
Senior Concept Artist / Illustrator
Miguel Iglesias is a senior concept artist and illustrator for AAA games, films, and development of new IPs with more than 15 years of professional experience. Some of the titles he has worked on include The Division, The Division 2, FarCry 3 , World in Conflict. Now he works as a freelance artist for clients such as Ubisoft, Games Workshop, and Focus Interactive, to name a few.
Asia Alfasi is an award winning British Libyan graphic novelist. Born in Libya in 1984, she spent her formative years first in Tripoli, and then in Glasgow, Scotland where she migrated with her family. Growing up with Arabic-dubbed classical anime as a child, she later discovered its manga form and fell in love; devoting time to learning the craft, and in the process, realizing its immense potential of humanizing people and furthering understanding. Ever since, she has represented the Muslim and Arab voice through her work, whether it be animation, graphic novel work or exhibitions; with the ultimate aim of harnessing the medium as a tool for cross-cultural dialogue and societal creative exchange.
Perry Hull is a professional industry 2D animator at Bento Box Atlanta. Graduating with a BFA in Media Arts and Animation from The Art Institute of Ohio-Cincinnati in 2015, Perry has worked on many different projects for Disney, Marvel, Comedy Central, Adult Swim, Netflix, Apple and PBS. Perry is currently making personal cartoons on Newgrounds, he has gone on to help storyboard and animate with Rooster Teeth, Hazbin Hotel, Flash Gitz, Studio Yotta, One Plays and Game Grumps.
Anthony Christov has been an industry professional for over 30 years. Starting at Disney on "Rescuers Down Under", working on various projects through the 1990s, his career culminated with art directing for Pixar for the last 18 years. Anthony has art directing credits on films like "Finding Nemo", "Wall-E", and "Incredibles II," as well as countless legacy shorts and roles on many of the well-known Pixar hits. Through the years, he has witnessed the industry change and evolve with technology, and as such he brings invaluable experience and perspective to the students at CGMA.
Art Director and Concept Artist
Mauricio is a former scientist turned concept artist living and working in the Los Angeles area. He graduated from UCLA with a degree in Molecular Biology before studying Illustration and Entertainment Design at the Art Center College of Design.
Since then Mauricio has worked on a variety of projects in animation, film, video games, children's books, theme parks and more with notables clients such as the Walt Disney Company, Ubisoft, Games Workshop, Simon and Schuster, and more. He's also taught classes in illustration and concept art for the LA Academy of Figurative Art and Brainstorm.
When not working at work he can be found working at home on his own author/illustrator projects which include two well-received animatic short films, a successfully Kickstarter-funded children's book and a whole assortment of fun whimsical illustrations for the imagination. When not doing any of those he's probably thinking of pizza.
Environment Concept Artist
Dominic Jaro is an Environment Concept Artist at Turtle Rock Studios. Most notably he has worked on AAA titles such as Call of Duty: Black Ops Cold War and Back4Blood. Dominic specializes in the Video Game Industry, but also has experience in Illustration, Background Paintings for Animation, Graphic Design, Marketing Art, Arch Viz and commercial work with brands such as Verizon and Hasbro.
Lanny is a freelance storyboard and concept artist working in the advertising and film industry. Developing an interest early on in the work of the golden age illustrators, he set his focus on figurative drawing and painting, and creating art as a means of visual storytelling. After graduating from CSULB with a BFA in illustration, Lanny moved to New York where he is currently represented by Famous Frames. Aside from working as an artist, Lanny continues to study at various art schools, create personal work on his own, and is about to release his first instructional drawing book “Mastering Realism”.
Elena Vitagliano is an award winning Italian comic artist living in London. Her work is related to the analysis of human emotions and the meaning of life. She grew up in Italy during an era of predominantly Japanese anime. This had a massive impact on her, leading to her developing a keen interest in Japanese culture, culminating in a degree revolving around Oriental culture, art and language, and even spending a year living and studying in Tokyo.
Eventually, her passion got the better of her and she began to pursue a graphic design and manga career. Her winning streak encompasses various National Italian illustration awards, being a finalist at Torino Comix 2011, winning in the 2011 Manga Jiman Competition (organized by the Japanese Embassy in UK) and in 2013 the European Competition "Comics for Equality”.
Her greatest award has been received in 2018 though. She has been the first European woman to win the Grand Prix Award (first prize) in the Silent Manga Audition (international Japanese competition) - 8th edition - with the short manga “The cruelest Rule” about fair play. Furthermore, she occasionally writes articles about manga, makes manga portraits, cooperates with museums, associations and manga events and used to host a daily radio show about anime and manga. She is currently cooperating with a Japanese editor to write and draw a full-length manga novel and has just published a harvest of her short stories in Italy, called “Silent Smiles”.
Elena is the first Italian mangaka to be published in Shonen Jump Plus. You can read about it here.
Mexican artist Sergio Castañeda is part of the One Pixel Brush team, creating concept art for titles like Last of Us Part 2, Call of Duty Mobile, Arena of Valor, among others. Starting his career as a 3D technical artist, he decided to jump into the professional concept art world in the last years starting from scratch. He is constantly looking for new tools and techniques that allow him to move quickly and get the job done in a short time. Always searching for the best way to tell the story in every single image. He enjoys challenging projects but also family, movies, music, and dogs.
Mehreen graduated with an undergrad in Graphic Design and a Master's Degree in Motion Media Design from Savannah College of Art & Design. After graduating, Mehreen started her career in Manhattan & Brooklyn, NY where she was given the opportunity to work with well-reputed companies such as Motion Picture Company-NY, Vice Media HBO, NBC Universal, Hogarth Worldwide, Ogilvy & Mather, Beehive, Loyal Kaspar, Click 3x, Spontaneous, Sirius XM, Transistors Studios, Animated Storyboards, Joule, Now what, Launch/Charlex, Eyeball.
Now she resides in Denver, Colorado freelancing with companies like Starz Entertainment, Motive Design Studio, Spillt Agency, Milkhaus, Blue Pony, Indiana and many more! Some of the clients that she has worked with include Vida, Bitter Sweet, Ford, Rocky Mountain Institute, Charter Support, CMT ID Logos, The Profit, SharkTank, VICE HBO, Comedy Central, New York City Opera LED screen projection-Moses in Egypt, GE, Harley Davidson, La Soiree-Theater New York, CNBC Networks.
She also taught Motion Graphics at Art Institute of Colorado and re-wrote the motion graphics online course for Rocky Mountain College of Art & Design. She now successfully teaches 2D animation online program at RMCAD as well. When she is not working she is hiking the Colorado mountains, soaking up the sun, traveling, drawing, painting, making music, dancing, or simply being a curious nerd!
Luc has over ten years of experience designing and creating world-class destinations, attractions, shows, and products for a wide range of domestic and international clients. Among other distinguished projects, Luc was a designer on the recently-opened Shanghai Disneyland Castle, the largest and most intricate to date. With his passion for sharing design experience and understanding, Luc teaches Entertainment Design at ArtCenter College of Design. Luc is currently working as CEO and Principal Designer at Steadman Design Studio in Pasadena, CA.
Clients: Walt Disney Imagineering, Universal Studios, 20th Century Fox, Warner Brothers Studio, Samsung, Paramount Studios, Dreamworks, National Geographic, MNC Land, Dubai Parks and Resorts, Warner Brothers, Resorts Worlds and many more.
Peter Han is an entertainment and concept designer who graduated from Art Center College of Design. His client list includes Sony, Konami, Cheyenne Mountain, Trion, Vivendi Universal, and many more. His titles include Warhawk, Spyro the Dragon, Stargate Worlds, Silent Hill Experience, and Defiance.
Saul was born in San Antonio, Texas. For the most part, Saul is a self-taught artist who has been drawing since the age of seven. Saul's passion for the arts has lead him to pursue an interest in music as a drummer for a variety of percussion ensembles, various forms of martial arts, dance, and of course drawing. Saul continued his artistic journey in college where he rediscovered his true passion in Animation. Saul received his BA in Strategic Management at the University of North Texas and later moved to San Francisco where he completed his MFA in Animation at the Academy of Art University. Saul currently teaches Animation at the Art Institute of San Antonio and is in production of a short animated film and a children's book.
Performance Analyst & Visual Consultant
Allen Simpson is an acting/visual consultant for animation. He is currently working on DreamWorks’ Trolls Band Together (2023) and Kung Fu Panda 4 (2024) and was also the acting consultant for The Bad Guys (2021). Allen is also a composer/songwriter and has written songs and voice-directed for The Simpsons and voice-directed for Telltale Games’ Game of Thrones and more. Allen has worked with DreamWorks, Pixar, Blue Sky, Disney, The Third Floor, Cinesite, Telltale Games, CTN, LAAFA, Chapman University, The Animation Collaborative, California College of the Arts and more.
Illustrator and Concept Artist
Ognjen Sporin is a freelance illustrator and concept artist. He studied illustration in college, but dropped out to start pursuing professional art full-time 3 years ago, and never looked back. He currently lives in a small village in Serbia and mostly works on fantasy projects and his personal art. He's done illustration, concept art and visual development for video games, animated movies, books and tabletop games, and his notable past clients include Netflix, Wizards of the Coast, Marvel, NetEase and Volta.
Writer Director Animator
Sharon Colman is an Oscar nominated filmmaker who has also been recognized by several other international awards. She is best known for her short film Badgered. Sharon has over fifteen years of experience in story development and directing short form animation. She believes that we need stories more than ever to help us make sense of the world. In story development Sharon has worked for feature studios including Warner Animation Group, DreamWorks Animation and Paramount Pictures, as well as storyboarding for Animal Logic, Jim Henson Studios, Marza Animation Planet and Aardman Animations.
Sharon is currently working on her new independent short film which she successfully Kickstarted through crowdfunding. Sharon has an MA in Animation Direction from the National Film and Television School and a BA (Hons) in Visual Communication from Glasgow School of Art.
[Louis is] awesome. He really wanted to share all of the tips and good technices to deal with real cases of simulation tasks for production.
Adam was fantastic! He always took the time to answer my questions and help me improve my project. I truly appreciate his advice, expertise, and instruction.
The instructor was great and delivered what was promised of the class. Besides this, it was great to received feedback from someone with so much experience in the industry.
This course has challenged me and many different ways that I otherwise would not have been able to. Nate was excellent at explaining things in ways I've never thought before and had done so in very clear, concise manner.
Jane S. Kim
Janneke van den Biggelaar
Adam was an excellent instructor and offered very insightful critiques and alternative processes that spoke to our individual designs. Always in a thoughtful, patient, and professional manner. As an instructor for almost 20yrs, I'd say you have a winner in Adam Beardall.
Nate is an exceptional teacher. It changed my way of taking on new projects and opened up new opportunities and horizons as a freelance artist. I cannot thank him enough for how valuable it was to take Nate's class.
Emiel was simply perfect. He is easy to listen to, he has a mountain of knowledge, he teaches really well, doesn't overwhelm with too much information. I would personally prefer the course to be 2 or 4 weeks longer and taught exclusively by Emiel.
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Magnificent transformation--strongly recommend Louis and his course to every person who wants to advance their skills.
I really enjoyed learning from Emmanuel. He was very humble and knowledgeable. I can tell he put a lot of thought and time in using our face to face time wisely by addressing as many overall issues the class was having with their projects via his demos and lectures. He also made himself available for industry based questions that are so important, yet outside of the realm of just learning how to create.
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